GeeCoolGuest
GeeCool12 cores, 24 threads. Parallel work like compiling, video encoding, and CPU rendering puts the 24 threads to use.
Gaming works differently — per-core latency, the engine, and the GPU decide, and 12 cores won't scale to frame rate. Sustained all-core also depends on the desktop platform's power and cooling. This is an embedded/engineering-part skew that most users won't encounter; make sure you know your platform before buying.